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I mean we are talking about a cosmology where an infinitely tall mountain or spire is a thing that can apparently exist. It doesn't have to make sense by real world logical standards.
That's a good way of looking at it. In that case, I think the solution is to narrate fall damage just as you would anything else. If you roll low, then maybe the falling creature caught an updraft that slowed them just enough, or snagged on a branch, or hit a slope that redirected some of the force.
I keep asking how old you lot think we are because people keep applying Gen Z stereotypes to Millenials.
Everyone knows that Millenials are the most murderous generation: we kill every type of industry and small business imaginable because we don't have any friggin money to spend on them.
I mean that's arguable. The Outer Planes like the Abyss where the demon was created is an expression of the chaotic evil will within the multiverse according to Planescape cosmology. Creatures from the Outer Planes are literally made of, if not the alignment, then of thought-stuff saturated with...
Well yes but fewer people have a problem with someone handling taking 70 damage from spell or sword and surviving than seem to have a problem with taking the same amount of damage from a 200 foot fall and surviving.
Falling beyond a certain height is expected to instantly turn you into a red...
At the risk of further muddying the water, something occurs to me regarding the survivability of falls IRL is that falls may not be immediately fatal, but cause death through bleeding or damage to vital organs. That sort of thing can be instantaneously remedied in D&D through healing magic in a...
So do we know about layout changes to monsters in the 2nd Edition? One of the reasons I've never actually run a 13th Age game is that I find the way monsters are laid out way more difficult to parse than most D&D edition.
Well this has been a neat history lesson.
Honestly while I like each dragon variant having particular physical features, I will say that kind of hate the way the blue dragon's nose horn is usually depicted in 3E and later: just massive and completely dominating the head.
Before semi-automatic weapons were a thing, bows still had certain advantages over guns--more reliable, better rate of fire. Unless everybody with a gun also has a feat that lets them ignore the loading property, there's still plenty of reason to use other weapons. Even melee combat still has a...
Interesting. I'm aware there were very specific designs starting with 3E, but even as far back as the 1E monster manual, the forward pointing nose horn was a thing: