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Additional thoughts...
Lolth vs Queen of Chaos: they are one and the same similar to how Tiamat and Takhisis are, etc. She is still aligned with Vecna but not to "be by his side" as the module states. She is because she LOVES creating chaos, and while she doesn't think Vecna's plan to remake...
more tinfoil hat thoughts...
Once Vecna achieved lich-hood, mortal timelines became irrelevant. Plots can unfold over centuries and/or millennia.
Removing his hand and eye were part of the plan for his ascension. So was having his closest "friend" betray him. (He's a psychopath and sociopath...
Agree completely! Miska should be close to the Demogorgon in power level given that he's the OG Prince of Demons (and should be adjusted to be just that!).
My party really wants to run this also and, while I wish WOTC had done a better job at architecting it, I pretty sure I'm going to have fun obliging them. I think I've re-worked every 5e campaign-length adventure that my party has played through so far to some extent and I actually kind of...
If I put my tinfoil hat on, I almost think that Vecna wants to be defeated. Maybe he knows he doesn't have enough power to complete this ritual and that he can only amass enough by being "banished" (freed?) back to Oerth. I seem to recall something in the lore (from around the time of his...
Yeah, it's useful but not essential. Most level 20 parties have decent-enough magic weapons that could be just as useful. Considering the hype around it in WOTC promotional materials (and its place in the lore), I was hoping for it to be more than just "useful". (Of course, I was also hoping for...
Sorry, I'll try to clarify what I was trying to say. The extreme linearity of the module doesn't really lend itself to showing degrees of success (other than progressing the party to level 20). The bulk of the module is spent on the players getting the pieces of the Rod. But they don't need the...
I think Miska (even with a buffed statblock) needs to be more involved in this adventure in general. I don't really like the idea of lore dumps to make some NPC seem relevant (goes for Vecna too). Miska is talked about, then you fight to keep him jailed in Pandemonium later in the adventure and...
The Rod is also quite a bit different from prior established lore. Anyone can assemble it and it only takes an action to do so. The parts of the rod don't randomly teleport either if they're attached incorrectly. Lastly, the spells in each section of the Rod are different (to "fit" this...
It doesn't appear as though there is anything to suggest that there's a different path if the adventurers DON'T succeed. The module (as written) is VERY linear. There's also not much to suggest a tangible impact from the characters succeeding either. The characters are essentially pawns right up...
Another thought.... Assuming that Vecna has enough of magic to make this possible, how could the Wizards Three hope to counteract a ritual being cast by a god, even with the real Mordy and considering how powerful they each are? It appears that he needs a boost in power to make his ritual...
Thanks! I'll look more deeply at Strahd Death House vs Strahd CoS but after an initial pass, he looked weaker. Stand by!
As for Soth, the statblock at the link below was created as a response to the one that was released as part of SotDQ and is said to have been blessed by DL co-creator...