A lot of people would rather to be a mouse's head before an elephant's tail. If you are the owner, you can choose what will be your next projects, but if your company is owner by other, then you are receiveng orders about what the next titles be, and as soon as possible.
Most of the time working in BG3 has been in the software, but now this only needs the updates. DLCs about new characters and stories, and some new monsters and cruch, shouldn't need so much time.
* If the heroes of Dragonlance would be collabs in no-D&D videogames then we shouldn't worry about the canon, and then we could see alternate version of the characters, for example a female Tas, or Raitslin with tribapunk tatoos on the face, or Kitiara wearing an armour with a Brom style.
* If Howard Legacy has been sold very well, how would be a videogame version of Stryxhaven? Maybe this could be an otome videogame with a lot of dating-sim.
* Bioware could be interested into a D&D licence but even if they wanted, now they are too busy with their last Dragon Age. Blizzard? Too busy with Diablo 4, Overwatch 2 and World of Warcraft, and the public opinion is their old days of glory ended time ago. But WotC getting the licence of Warcraft to publish TTRPGs may be possible.
* Today WotC worries too much to create new PC species, not only about the power balance of traits but also to be an interesting concept, something more interesting than the creations by 3PPs or fans.
* If Hasbro wants to create new IPs, then Magic: the Gathering is working as "pilot episode". I don't say this to be wrong.
* I love speculations about mergers and acquisitions in the entertaiment industry, but this and the next will be a year with lots of troubles in the global economy. We can't know what is going to happen. Some surprises could be totally unexpected and unpredictible. For example Apple losing value because the Iphone12 in France are banned because the radiation is too high.