Step 2: Effects, the Artist and Pygmalia.
Objects Most Knacks produce Effects. Effects are the output of any use of a Knack, and they remain for the duration. At any point, a character may have a number of Effects powered equal to triple his Breath rating. This does not mean that a character need have only that many Effects in play; an Artist, for example, may produce multiple Pygmalia for different purposes, or use Aesthetic to improve multiple effects. However, only so many Effects may be currently 'powered' at any point. Effects close to the character must be powered up first; thus, a Hobo may have hundreds of Signs spread around the country, but most likely only the Signs found in his current locale are active at the current time.
An Effect may be granted a more Permanent effect for the cost of Experience. Such an Effect becomes known as an Object. An Object may be passed on to others, granted as a tool, but it comes with a price.
While an Effect serves only to benefit, an Object comes with both a Boon and a Bane. The Boon (the Effect) remains the same; the Bane, however, is an effect determined by the Talespinner (DM) which links the Object to its Effect, its creator, or the substance it is made from. An Object comes at the cost of the Effect's Power * 15.
A Hobo Sign (Pennies from Heaven) allows for a Hobo to have access to enough money to get by as long as the Hobo keeps the effect active. The Hobo wishes to grant this effect to another; he makes a small leather satchel, marks it with the Sign on the interior, and binds the Effect to the Object (with an expenditure of experience. This magic wallet comes with a price however; others don't trust such a suspiciously well-heeled gentleman. Any social interactions the wallet's bearer has with the public suffer a -3 penalty to their dice pool. This item costs 30 XP to produce (as Pennies from Heaven is a 2nd Level Hobo Sign).
Example of Notation of Knacks Effects:
Name (Knack Level) (Tied to: [Attribute] + [Skill]) [Controlled by [Attribute, Skill, or Knack +/- (Difficulty Alteration)] Name: The Knack itself. If there is a
(Knack Level), this is an ability which the Knack allows a character to produce. A character must have this rating to perform this specific use of the Knack.
(Tied to: [Attribute] + [Skill]) These are the Attribute and Skill which are combined in a roll to perform the Knack.
[Controlled by [Attribute, Skill, or Knack +/- (Difficulty Alteration) This is the Attribute, Skill, or Knack which determines the amount of Successes required for the Knack to succeed. Knacks are balanced against other talents.
The Artist -
I am that which I create . . . I am a swirl of color, the dash of pen, the markings upon my body. I am the cut which rends, the seal which binds, and the forge which burns.
Arnold Pith, Artist.
Those born on Saturday must make their ways in life, but the Artist learns to draw, carve, or paint his way to eternity. With his masteries of Inspiration, Creation, and his unique Aesthetic, an Artist can separate the essence of being into a quantifiable item. While Builders forge using Craft, Artists use a combination of their skills to produce Pygmalia, living embodiments of their spirit. Passionate, calculating, or simply through chance, the Artist uses their talent to make the world they live in a place which reflects their own design.
Tied Abilities: Breath, Bearing, Bile. Artists have strong whims; whether the Artist is in control of them or vice versa is up to the player. Most enjoy the company of the Artist, and his unique ability to place his soul within his works separates the Artist from most other Knacks.
Unique Ability: Aesthetic (Tied to: Breath + Creativity [Controlled by Appropriate Skill]) -
An artist may use Aesthetic to make something better than it once was. Through the use of Aesthetic, the Artist alters his own or another's Object, in effect making the Object more than it once was.
Usage: An Artist expends a single point of Destiny and focuses on an Object. Using tools appropriate to the Object, the Artist grants an additional Boon or Bane to the object if he passes an Aesthetic Test equal to the Object's Power. An Artist may only attempt an Aesthetic check on an Object if his Aesthetic rating is at the same level as the Object's Power 1, and his rating in the appropriate Skill tied to the Object is equal to the Object's Power. The Boon or Bane granted is equal
Example: An Artist with a Breath of 3, Creativity and Craft ranks of 2, and an Aesthetic of 3 comes across a Hobo Sign (Pennies from Heaven). The magic wallet is useful, but its bane has become difficult to deal with for the Artist. Pennies from Heaven is a Level 2 Hobo Sign, and thus the Artist must have at least one point of Aesthetic. The Artist makes a roll of 5 dice, making two successes (enough to beat both the Craft and Knack requirements). The Artist succeeds in improving the wallet, reducing the effect of the Bane (to -2). If this were a definable Boon effect, the Artist could improve the Boon's power by a factor appropriate to the item.
An Artist's Aesthetic fades with time and opinion; each time the Artist applies Aesthetic to another item, he must make a Breath check against the closest enhanced item's Power. If this roll fails, the previous Aesthetic effect is lost.
Aesthetic may not be applied to the same item twice, save to replace an older version of the Aesthetic, or by a more power Artist affecting a more powerful Change.
Pygmalia (Skill) (Creation 2, Tied to: Breath + Craft [Controlled by Relevant Skill + 2]). Cost: 10*(Relevant skill Rank) XP.
A work of art is fine, but I prefer something more. . . practical.
-Melinda Carlisle, Artist.
Pygmalia, also known as Servitors, are pieces of art made reality. The ultimate achievement of the Artist, Pygmalia are created via a ritual which can take hours or days to complete. An Artist must be focused on the creation exclusively.
A Pygmalia is akin to a Spirit made into an objet d'art. Pygmalia are the artist's will made flesh, and they provide benefits to rolls made while the Artist is in a Pygmalia's presence.
Usage: The Artist expends a Destiny point, and makes the check. Each set of rolls takes one day.
Success: If the Pygmalia is a success, the Artist has a boon companion. The creature is a homunculus with a personality similar to the Artist, but a mind-expanding knowledge of a specific skill. A Pygmalia starts with a Power of 1, and grants a bonus equal to its Power to the Artist in the relevant skill. In effect, the Pygmalia is a beneficial 'boost' Effect which can allow for a boost in a skill far and above what an individual can gain from the particular skill. A Pygmalia's maximum power is equal to the Artist's rank in the appropriate skill at creation +1.
Example: Melinda, wishing to improve her Firearms skill, creates a small cowboy figurine to serve as a Pygmalia. The Artist has a Breath of 3, Craft of 3, and Firearms of 3. The figurine will require at least 5 Successes to produce such an object, but it will have a potential to increase its power to a Power 4 Pygmalia. Each set of rolls represents one day; After four sets of rolls (unlucky Melinda) the 5 required successes are achieved. After four days the breath of life enters, and the small figurine is ready for Melinda's keychain.
Boost: A Pygmalia follows the same rules for creation, but XP costs are halved. A Pygmalia is easier to boost than create, and serves well for its creator.
Here's the rough for the Artist; the Hobo will hopefully be aligned. I really want this game to be very fluid; imagination is extremely important, and all powers will be considered 'guidelines'. Balance is something which the group determines, not the book. I will most likely produce the basic Knacks, a couple of Uniques, and then go from there. I am also trying to figure out a good balance for the creation of Pygmalia which operate as creatures . . . right now, it's in the head but not in the hands. All notations welcome

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Good Gaming,
Slainte,
-Loonook.